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Play Online Craps

Play Online Craps

Online Craps is a casino game that can be simple to play, as long as you know the rules and how the bets work. The craps table is the zone of much noise and excitement in all land based casinos – as many of you already know, it’s the place where all the screaming and jumping goes on! Now online players can enjoy the same thrills and excitement when they play online craps on the internet.

Both online craps and the conventional game played at the land casinos are almost the same. The shooter’s initial roll of the dice is called the “Come Out Roll.” Before the come out roll, you are to make the pass line bets to continue the game. The outcome from these types of bets depends on what the initial roll of dice will be. Pass Line Bets are won right away if you roll out 7 or 11. You lose if you roll out 2, 3, or 12.

If the initial roll results in a 4, 5, 6, 8, 9 or 10, then it is called the “Point.” If the shooter rolls out any of the Point numbers, then he must continue rolling the dice until he receives the point number. If the Point number is rolled out before a 7, all Pass Line Bets will be won. If he doesn’t roll out a 7 before the point number then all Pass Line bets are lost.

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Online craps rules are quite simple. Online Craps is played by placing your bets and the shooter rolls the dice, and the outcome of the dice determines the winner. The main types of bets are:

Pass Line Bets – You win on the come out roll of 7 or 11 and lose on a 2,3, or 12. If you roll out the point before a 7 you win, but if you roll out a 7 before a point then you lose. Payoff is 1 to 1.

Don’t Pass Line Bets – You win on the come out roll of a 2 or 3 and lose if on a 7 or 11. If you roll out a 12 then it results in a Push. If you receive a 7 before a 4, 5, 6, 8, 9 or 10 or point number then you win, else you lose. Payoff is 1 to 1.

Come Bets – Come bets are placed after you receive a point on the first roll of dice. If you roll out a 7 or 11 you win and lose if you roll out 2, 3, or 12. If you receive a 4, 5, 6, 8, 9 or 10 it becomes the come point and if you roll out the come point before a 7 you win, else you lose.

Don’t come Bets – Don’t come bets can also be placed after the come out roll. Once you receive a point after the initial roll you need to roll out a 2 or 3 to win. You lose if you roll out 7 or 11 and 12 results in a Push. Numbers 4, 5, 6, 8, 9 or 10 become the come point and you win if you receive a 7 before rolling out any of the come point numbers. Payoff is 1 to 1.